#include "glview.h"
/*
GLView::GLView(QWidget *parent) :
    QGLWidget(parent)
{
}

void initializeGL()
{b
    // Set up the rendering context, define display lists etc.:
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glEnable(GL_DEPTH_TEST);
}

void resizeGL(int w, int h)
{
    // setup viewport, projection etc.:
    glViewport(0, 0, (GLint)w, (GLint)h);
    //glFrustum(...);
}

void paintGL()
{
    // draw the scene:
    //glRotatef(...);
    //glMaterialfv(...);
    //glBegin(GL_QUADS);
    //glVertex3f(...);
    //glVertex3f(...);
    //glEnd();
}

*/
